2 |
Connive // Concoct
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Gain control of target creature with power 2 or less.
Gain control of target creature with power 2 or less.
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{2}{U/B}{U/B}
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Sorcery
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main
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4 |
Dimir Spybug
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Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
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{U}{B}
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Creature
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1/1
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|
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main
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2 |
Discovery // Dispersal
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Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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{1}{U/B}
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Sorcery
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|
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main
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3 |
Disinformation Campaign
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When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand.
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand.
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{1}{U}{B}
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Enchantment
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|
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main
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4 |
Doom Whisperer
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Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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{3}{B}{B}
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Creature
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6/6
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|
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main
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2 |
Dream Eater
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Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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{4}{U}{U}
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Creature
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4/3
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|
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main
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4 |
Drowned Catacomb
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Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
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Land
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|
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main
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8 |
Island
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|
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Land
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main
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1 |
Notion Rain
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Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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{1}{U}{B}
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Sorcery
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|
|
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main
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2 |
Price of Fame
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This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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{3}{B}
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Instant
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|
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main
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4 |
Sinister Sabotage
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Counter target spell. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Counter target spell. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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{1}{U}{U}
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Instant
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|
|
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main
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8 |
Swamp
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|
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Land
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|
|
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main
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4 |
Thought Erasure
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Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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{U}{B}
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Sorcery
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|
|
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main
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4 |
Thoughtbound Phantasm
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Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
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{U}
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Creature
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2/2
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|
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main
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4 |
Vraska's Contempt
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Exile target creature or planeswalker. You gain 2 life.
Exile target creature or planeswalker. You gain 2 life.
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{2}{B}{B}
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Instant
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|
|
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main
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4 |
Watery Grave
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({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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|
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main
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