1 |
Arcane Lighthouse
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{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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Land
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main
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1 |
Azorius Guildgate
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Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
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Land
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main
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1 |
Bad River
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Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Bloodstained Mire
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{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Boros Guildgate
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Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
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Land
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main
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1 |
Circuitous Route
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Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
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{3}{G}
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Sorcery
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main
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1 |
Dimir Guildgate
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Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.
Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.
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Land
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main
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1 |
Flood Plain
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Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Flooded Strand
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{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Golgari Guildgate
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Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
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Land
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main
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1 |
Grasslands
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Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Gruul Guildgate
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Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
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Land
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main
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1 |
High Market
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{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
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Land
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main
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1 |
Izzet Guildgate
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Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
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Land
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main
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1 |
Maze of Ith
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{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Land
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main
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1 |
Maze's End
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Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
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Land
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main
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1 |
Mountain Valley
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Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Orzhov Guildgate
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Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.
Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.
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Land
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main
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1 |
Polluted Delta
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{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Rakdos Guildgate
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Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.
Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.
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Land
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main
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1 |
Reliquary Tower
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You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
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Land
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main
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1 |
Rocky Tar Pit
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Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Selesnya Guildgate
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Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
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Land
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main
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1 |
Simic Guildgate
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Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
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Land
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main
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1 |
Valakut, the Molten Pinnacle
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Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.
Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.
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Land
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main
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1 |
Windswept Heath
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{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Wooded Foothills
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{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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