2 |
Ajani's Influence
|
Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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{2}{W}{W}
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Sorcery
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|
|
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main
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2 |
Ajani's Pridemate
|
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
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{1}{W}
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Creature
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2/2
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|
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main
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1 |
Ajani, Wise Counselor
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[+2]: You gain 1 life for each creature you control. [−3]: Creatures you control get +2/+2 until end of turn. [−9]: Put X +1/+1 counters on target creature, where X is your life total.
[+2]: You gain 1 life for each creature you control. [−3]: Creatures you control get +2/+2 until end of turn. [−9]: Put X +1/+1 counters on target creature, where X is your life total.
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{3}{W}{W}
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Planeswalker
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5
|
|
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main
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2 |
Cavalry Drillmaster
|
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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{1}{W}
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Creature
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2/1
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|
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main
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1 |
Conclave Tribunal
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
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{3}{W}
|
Enchantment
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|
|
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main
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3 |
Court Cleric
|
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.
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{W}
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Creature
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1/1
|
|
|
main
|
1 |
Daybreak Chaplain
|
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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{1}{W}
|
Creature
|
1/3
|
|
|
main
|
1 |
Dwarven Priest
|
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
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{3}{W}
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Creature
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2/4
|
|
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main
|
1 |
Fountain of Renewal
|
At the beginning of your upkeep, you gain 1 life. {3}, Sacrifice Fountain of Renewal: Draw a card.
At the beginning of your upkeep, you gain 1 life. {3}, Sacrifice Fountain of Renewal: Draw a card.
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{1}
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Artifact
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|
|
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main
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1 |
Gallant Cavalry
|
Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
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{3}{W}
|
Creature
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2/2
|
|
|
main
|
1 |
Herald of Faith
|
Flying Whenever Herald of Faith attacks, you gain 2 life.
Flying Whenever Herald of Faith attacks, you gain 2 life.
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{3}{W}{W}
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Creature
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4/3
|
|
|
main
|
1 |
Knight of the Tusk
|
Vigilance (Attacking doesn't cause this creature to tap.)
Vigilance (Attacking doesn't cause this creature to tap.)
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{4}{W}{W}
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Creature
|
3/7
|
|
|
main
|
2 |
Knight's Pledge
|
Enchant creature Enchanted creature gets +2/+2.
Enchant creature Enchanted creature gets +2/+2.
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{1}{W}
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Enchantment
|
|
|
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main
|
1 |
Ledev Guardian
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
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{3}{W}
|
Creature
|
2/4
|
|
|
main
|
2 |
Luminous Bonds
|
Enchant creature Enchanted creature can't attack or block.
Enchant creature Enchanted creature can't attack or block.
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{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Mentor of the Meek
|
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Militia Bugler
|
Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
{2}{W}
|
Creature
|
2/3
|
|
|
main
|
2 |
Pegasus Courser
|
Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
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{2}{W}
|
Creature
|
1/3
|
|
|
main
|
2 |
Revitalize
|
You gain 3 life. Draw a card.
You gain 3 life. Draw a card.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Righteous Blow
|
Righteous Blow deals 2 damage to target attacking or blocking creature.
Righteous Blow deals 2 damage to target attacking or blocking creature.
|
{W}
|
Instant
|
|
|
|
main
|
2 |
Rustwing Falcon
|
|
{W}
|
Creature
|
1/2
|
|
|
main
|
1 |
Serra's Guardian
|
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
|
{4}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Shield Mare
|
Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
|
{1}{W}{W}
|
Creature
|
2/3
|
|
|
main
|
3 |
Silverbeak Griffin
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Take Heart
|
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Trusty Packbeast
|
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
|
{2}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Valiant Knight
|
Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn.
Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn.
|
{3}{W}
|
Creature
|
3/4
|
|
|
main
|