1 |
Admonition Angel
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Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
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{3}{W}{W}{W}
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Creature
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6/6
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|
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main
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1 |
Akroma's Memorial
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Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
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{7}
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Artifact
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|
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main
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1 |
Akroma, Angel of Wrath
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Flying, first strike, vigilance, trample, haste, protection from black and from red
Flying, first strike, vigilance, trample, haste, protection from black and from red
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{5}{W}{W}{W}
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Creature
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6/6
|
|
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main
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1 |
Ancient Tomb
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{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
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Land
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|
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main
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1 |
Angel of Serenity
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Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
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{4}{W}{W}{W}
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Creature
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5/6
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|
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main
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1 |
Angel of the Dire Hour
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Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
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{5}{W}{W}
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Creature
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5/4
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|
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main
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1 |
Archangel Avacyn
back
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Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
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{3}{W}{W}
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Creature
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4/4
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|
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main
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1 |
Archangel of Thune
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Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
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{3}{W}{W}
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Creature
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3/4
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|
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main
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1 |
Arid Mesa
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{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
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Land
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|
|
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main
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1 |
Aurelia, the Warleader
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Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
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{2}{R}{R}{W}{W}
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Creature
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3/4
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|
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main
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1 |
Avacyn, Angel of Hope
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Flying, vigilance, indestructible Other permanents you control have indestructible.
Flying, vigilance, indestructible Other permanents you control have indestructible.
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{5}{W}{W}{W}
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Creature
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8/8
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|
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main
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1 |
Baneslayer Angel
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Flying, first strike, lifelink, protection from Demons and from Dragons
Flying, first strike, lifelink, protection from Demons and from Dragons
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{3}{W}{W}
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Creature
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5/5
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|
|
main
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1 |
Battlefield Forge
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{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
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Land
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|
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main
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1 |
Bruna, the Fading Light
meld
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When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
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{5}{W}{W}
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Creature
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5/7
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|
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main
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1 |
Cavern of Souls
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As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Land
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|
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main
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1 |
City of Brass
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Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
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Land
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|
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main
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1 |
Clifftop Retreat
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Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
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Land
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|
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main
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1 |
Command Tower
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{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
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Land
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|
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main
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1 |
Day of Judgment
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{2}{W}{W}
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Sorcery
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|
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main
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1 |
Gisela, Blade of Goldnight
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Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
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{4}{R}{W}{W}
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Creature
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5/5
|
|
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main
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1 |
Gisela, the Broken Blade
meld
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Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
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{2}{W}{W}
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Creature
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4/3
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|
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main
|
1 |
Inspiring Vantage
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Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.
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Land
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|
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main
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1 |
Iona, Shield of Emeria
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Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
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{6}{W}{W}{W}
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Creature
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7/7
|
|
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main
|
1 |
Linvala, Keeper of Silence
|
Flying Activated abilities of creatures your opponents control can't be activated.
Flying Activated abilities of creatures your opponents control can't be activated.
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{2}{W}{W}
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Creature
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3/4
|
|
|
main
|
1 |
Lyra Dawnbringer
|
Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.
Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.
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{3}{W}{W}
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Creature
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5/5
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|
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main
|
1 |
Mana Confluence
|
{T}, Pay 1 life: Add one mana of any color.
{T}, Pay 1 life: Add one mana of any color.
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Land
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|
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main
|
1 |
Mana Crypt
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At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
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{0}
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Artifact
|
|
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main
|
1 |
Mana Vault
|
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
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{1}
|
Artifact
|
|
|
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main
|
1 |
Maze of Ith
|
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Land
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|
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main
|
1 |
Mox Diamond
|
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
|
{0}
|
Artifact
|
|
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main
|
1 |
Path to Exile
|
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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{W}
|
Instant
|
|
|
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main
|
1 |
Plateau
|
|
|
Land
|
|
|
|
main
|
1 |
Reflecting Pool
|
{T}: Add one mana of any type that a land you control could produce.
{T}: Add one mana of any type that a land you control could produce.
|
|
Land
|
|
|
|
main
|
1 |
Resplendent Angel
|
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
|
{1}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Reya Dawnbringer
|
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
|
{6}{W}{W}{W}
|
Creature
|
4/6
|
|
|
main
|
1 |
Sacred Foundry
|
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Shalai, Voice of Plenty
|
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
|
{3}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Strip Mine
|
{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.
{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.
|
|
Land
|
|
|
|
main
|
1 |
Sword of Feast and Famine
|
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Swords to Plowshares
|
Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Wasteland
|
{T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land.
{T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land.
|
|
Land
|
|
|
|
main
|
1 |
Wrath of God
|
Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|