4 |
As Foretold
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At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
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{2}{U}
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Enchantment
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|
|
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main
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3 |
Bloodwater Entity
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Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
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{1}{U}{R}
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Creature
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2/2
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|
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main
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4 |
Clout of the Dominus
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Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
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{U/R}
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Enchantment
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|
|
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main
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4 |
Dominus of Fealty
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Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
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{U/R}{U/R}{U/R}{U/R}{U/R}
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Creature
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4/4
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|
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main
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2 |
Electropotence
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Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
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{2}{R}
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Enchantment
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|
|
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main
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4 |
Equilibrium
|
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
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{1}{U}{U}
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Enchantment
|
|
|
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main
|
4 |
Flame Slash
|
Flame Slash deals 4 damage to target creature.
Flame Slash deals 4 damage to target creature.
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{R}
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Sorcery
|
|
|
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main
|
4 |
Hypersonic Dragon
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Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
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{3}{U}{R}
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Creature
|
4/4
|
|
|
main
|
8 |
Island
|
|
|
Land
|
|
|
|
main
|
8 |
Mountain
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|
|
Land
|
|
|
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main
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6 |
Spirebluff Canal
|
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.
|
|
Land
|
|
|
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main
|
3 |
Storm Fleet Pyromancer
|
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
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{4}{R}
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Creature
|
3/2
|
|
|
main
|
2 |
Thundermaw Hellkite
|
Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
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{3}{R}{R}
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Creature
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5/5
|
|
|
main
|
4 |
Twinflame
|
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
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{1}{R}
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Sorcery
|
|
|
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main
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