1 |
Allosaurus Rider
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You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
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{5}{G}{G}
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Creature
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1+*/1+*
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main
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1 |
Avenger of Zendikar
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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{5}{G}{G}
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Creature
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5/5
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main
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1 |
Boundless Realms
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Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
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{6}{G}
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Sorcery
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main
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1 |
Crucible of Worlds
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You may play lands from your graveyard.
You may play lands from your graveyard.
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{3}
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Artifact
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main
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1 |
Embodiment of Insight
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Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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{4}{G}
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Creature
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4/4
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main
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1 |
Heroic Intervention
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Permanents you control gain hexproof and indestructible until end of turn.
Permanents you control gain hexproof and indestructible until end of turn.
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{1}{G}
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Instant
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main
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1 |
Liege of the Tangle
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Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
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{6}{G}{G}
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Creature
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8/8
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main
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1 |
Molimo, Maro-Sorcerer
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Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
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{4}{G}{G}{G}
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Creature
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*/*
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main
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1 |
Multani, Yavimaya's Avatar
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Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
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{4}{G}{G}
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Creature
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0/0
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main
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1 |
Nissa, Vastwood Seer
back
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When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
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{2}{G}
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Creature
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2/2
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main
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1 |
Nissa, Vital Force
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[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. [−3]: Return target permanent card from your graveyard to your hand. [−6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. [−3]: Return target permanent card from your graveyard to your hand. [−6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
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{3}{G}{G}
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Planeswalker
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5
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main
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1 |
Nissa, Worldwaker
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[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
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{3}{G}{G}
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Planeswalker
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3
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main
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1 |
Praetor's Counsel
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Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
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{5}{G}{G}{G}
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Sorcery
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main
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1 |
Ramunap Excavator
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You may play lands from your graveyard.
You may play lands from your graveyard.
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{2}{G}
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Creature
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2/3
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main
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1 |
Soul of New Phyrexia
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Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
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{6}
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Artifact Creature
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6/6
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main
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1 |
Splendid Reclamation
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Return all land cards from your graveyard to the battlefield tapped.
Return all land cards from your graveyard to the battlefield tapped.
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{3}{G}
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Sorcery
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main
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1 |
Sylvan Advocate
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Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
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{1}{G}
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Creature
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2/3
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main
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1 |
Sylvan Awakening
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Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
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{2}{G}
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Sorcery
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main
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1 |
The Mending of Dominaria
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
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{3}{G}{G}
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Enchantment
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main
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1 |
Ulvenwald Hydra
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Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
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{4}{G}{G}
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Creature
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*/*
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main
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1 |
World Shaper
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Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
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{3}{G}
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Creature
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3/3
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|
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main
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1 |
Wrap in Vigor
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Regenerate each creature you control.
Regenerate each creature you control.
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{1}{G}
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Instant
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main
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