3 |
Blossoming Defense
|
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Target creature you control gets +2/+2 and gains hexproof until end of turn.
|
{G}
|
Instant
|
|
|
|
main
|
4 |
Congregation at Dawn
|
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
|
{G}{G}{W}
|
Instant
|
|
|
|
main
|
4 |
Devoted Druid
|
{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
|
{1}{G}
|
Creature
|
0/2
|
|
|
main
|
4 |
Eladamri's Call
|
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
|
{G}{W}
|
Instant
|
|
|
|
main
|
13 |
Forest
|
|
|
Land
|
|
|
|
main
|
2 |
Gods Willing
|
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
|
{W}
|
Instant
|
|
|
|
main
|
4 |
Harrow
|
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
{2}{G}
|
Instant
|
|
|
|
main
|
4 |
Hooded Hydra
|
Hooded Hydra enters the battlefield with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As Hooded Hydra is turned face up, put five +1/+1 counters on it.
Hooded Hydra enters the battlefield with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As Hooded Hydra is turned face up, put five +1/+1 counters on it.
|
{X}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
3 |
Hydra Broodmaster
|
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
|
{4}{G}{G}
|
Creature
|
7/7
|
|
|
main
|
2 |
Lifeblood Hydra
|
Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
|
{X}{G}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
9 |
Plains
|
|
|
Land
|
|
|
|
main
|
4 |
Rancor
|
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
|
{G}
|
Enchantment
|
|
|
|
main
|
4 |
Vizier of Remedies
|
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|