1 |
Arcane Melee
|
Instant and sorcery spells cost {2} less to cast.
Instant and sorcery spells cost {2} less to cast.
|
{4}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Baral, Chief of Compliance
|
Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
|
{1}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Beacon of Tomorrows
|
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
|
{6}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Blatant Thievery
|
For each opponent, gain control of target permanent that player controls.
For each opponent, gain control of target permanent that player controls.
|
{4}{U}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Boseiju, Who Shelters All
|
Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Call to Mind
|
Return target instant or sorcery card from your graveyard to your hand.
Return target instant or sorcery card from your graveyard to your hand.
|
{2}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Capture of Jingzhou
|
Take an extra turn after this one.
Take an extra turn after this one.
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Cast Through Time
|
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
|
{4}{U}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
City of Brass
|
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Clone Legion
|
For each creature target player controls, create a token that's a copy of that creature.
For each creature target player controls, create a token that's a copy of that creature.
|
{7}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Curious Homunculus
back
|
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell. At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell. At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
|
{1}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Curse of Exhaustion
|
Enchant player Enchanted player can't cast more than one spell each turn.
Enchant player Enchanted player can't cast more than one spell each turn.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Echo Mage
|
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
|
{1}{U}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Empty City Ruse
|
Target opponent skips all combat phases of their next turn.
Target opponent skips all combat phases of their next turn.
|
{W}
|
Sorcery
|
|
|
|
main
|
1 |
Eon Hub
|
Players skip their upkeep steps.
Players skip their upkeep steps.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Eternal Dominion
|
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
|
{7}{U}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Expropriate
|
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
|
{7}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Eye of the Storm
|
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
|
{5}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
False Peace
|
Target player skips all combat phases of their next turn.
Target player skips all combat phases of their next turn.
|
{W}
|
Sorcery
|
|
|
|
main
|
1 |
Fatespinner
|
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
|
{1}{U}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Fatigue
|
Target player skips their next draw step.
Target player skips their next draw step.
|
{1}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Flood of Recollection
|
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
|
{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Forbidden Orchard
|
{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
|
|
Land
|
|
|
|
main
|
1 |
Gate to the Aether
|
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Glacial Fortress
|
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Gonti's Aether Heart
|
Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters). Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one.
Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters). Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Grindclock
|
{T}: Put a charge counter on Grindclock. {T}: Target player mills X cards, where X is the number of charge counters on Grindclock.
{T}: Put a charge counter on Grindclock. {T}: Target player mills X cards, where X is the number of charge counters on Grindclock.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Insidious Will
|
Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.
Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
16 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jace's Sanctum
|
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
{3}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Jace, Vryn's Prodigy
back
|
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
|
{1}{U}
|
Creature
|
0/2
|
|
|
main
|
1 |
Karn's Temporal Sundering
|
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Lighthouse Chronologist
|
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
|
{1}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Magistrate's Scepter
|
{4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
{4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Magosi, the Waterveil
|
Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
|
|
Land
|
|
|
|
main
|
1 |
Medomai the Ageless
|
Flying Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. Medomai the Ageless can't attack during extra turns.
Flying Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. Medomai the Ageless can't attack during extra turns.
|
{4}{W}{U}
|
Creature
|
4/4
|
|
|
main
|
1 |
Meletis Charlatan
|
{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
|
{2}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Metallurgic Summonings
|
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
|
{3}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Mirari
|
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Mischievous Quanar
|
{3}{U}{U}: Turn Mischievous Quanar face down. Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
{3}{U}{U}: Turn Mischievous Quanar face down. Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
|
{4}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Moment of Silence
|
Target player skips their next combat phase this turn.
Target player skips their next combat phase this turn.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Mu Yanling
|
[+2]: Target creature can't be blocked this turn. [−3]: Draw two cards. [−10]: Tap all creatures your opponents control. You take an extra turn after this one.
[+2]: Target creature can't be blocked this turn. [−3]: Draw two cards. [−10]: Tap all creatures your opponents control. You take an extra turn after this one.
|
{4}{U}{U}
|
Planeswalker
|
5
|
|
|
main
|
1 |
Mystical Tutor
|
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Narset Transcendent
|
[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. [−2]: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) [−9]: You get an emblem with "Your opponents can't cast noncreature spells."
[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. [−2]: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) [−9]: You get an emblem with "Your opponents can't cast noncreature spells."
|
{2}{W}{U}
|
Planeswalker
|
6
|
|
|
main
|
1 |
Naru Meha, Master Wizard
|
Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.
Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.
|
{2}{U}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Nexus of Fate
|
Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
|
{5}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Notorious Throng
|
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
|
{3}{U}
|
Sorcery Tribal
|
|
|
|
main
|
1 |
Overwhelming Splendor
|
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
|
{6}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Part the Waterveil
|
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Plagiarize
|
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Plea for Power
|
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
|
{3}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Precognition Field
|
You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library.
You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library.
|
{3}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Primal Amulet
back
|
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Pull from the Deep
|
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
|
{2}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
River's Rebuke
|
Return all nonland permanents target player controls to their owner's hand.
Return all nonland permanents target player controls to their owner's hand.
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Sands of Time
|
Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Savor the Moment
|
Take an extra turn after this one. Skip the untap step of that turn.
Take an extra turn after this one. Skip the untap step of that turn.
|
{1}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Sleep
|
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
|
{2}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Snapcaster Mage
|
Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
|
{1}{U}
|
Creature
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2/1
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main
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1 |
Sol Ring
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{1}
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Artifact
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|
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main
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1 |
Spellseeker
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When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
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{2}{U}
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Creature
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1/1
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|
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main
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1 |
Spelltwine
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Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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{5}{U}
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Sorcery
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|
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main
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1 |
Spellweaver Volute
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Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
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{3}{U}{U}
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Enchantment
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|
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main
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1 |
Sphinx-Bone Wand
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Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
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{7}
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Artifact
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|
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main
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1 |
Swarm Intelligence
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Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
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{6}{U}
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Enchantment
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|
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main
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1 |
Tamiyo, the Moon Sage
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[+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [−2]: Draw a card for each tapped creature target player controls. [−8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
[+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [−2]: Draw a card for each tapped creature target player controls. [−8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
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{3}{U}{U}
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Planeswalker
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4
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main
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1 |
Teferi, Temporal Archmage
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[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
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{4}{U}{U}
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Planeswalker
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5
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main
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1 |
Teferi, Timebender
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[+2]: Untap up to one target artifact or creature. [−3]: You gain 2 life and draw two cards. [−9]: Take an extra turn after this one.
[+2]: Untap up to one target artifact or creature. [−3]: You gain 2 life and draw two cards. [−9]: Take an extra turn after this one.
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{4}{W}{U}
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Planeswalker
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5
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main
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1 |
Temporal Manipulation
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Take an extra turn after this one.
Take an extra turn after this one.
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{3}{U}{U}
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Sorcery
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|
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main
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1 |
Temporal Mastery
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Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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{5}{U}{U}
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Sorcery
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|
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main
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1 |
Temporal Trespass
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Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.
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{8}{U}{U}{U}
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Sorcery
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|
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main
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1 |
The Mirari Conjecture
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
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{4}{U}
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Enchantment
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|
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main
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1 |
Time Stretch
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Target player takes two extra turns after this one.
Target player takes two extra turns after this one.
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{8}{U}{U}
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Sorcery
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|
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main
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1 |
Time Walk
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Take an extra turn after this one.
Take an extra turn after this one.
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{1}{U}
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Sorcery
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|
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main
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1 |
Time Warp
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Target player takes an extra turn after this one.
Target player takes an extra turn after this one.
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{3}{U}{U}
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Sorcery
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|
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main
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1 |
Timestream Navigator
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
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{1}{U}
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Creature
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1/1
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|
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main
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1 |
Turnabout
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Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
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{2}{U}{U}
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Instant
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|
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main
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1 |
Twincast
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Copy target instant or sorcery spell. You may choose new targets for the copy.
Copy target instant or sorcery spell. You may choose new targets for the copy.
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{U}{U}
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Instant
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|
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main
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1 |
Uncovered Clues
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Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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{2}{U}
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Sorcery
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|
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main
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1 |
Vodalian Arcanist
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{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
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{1}{U}
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Creature
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1/3
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|
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main
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1 |
Walk the Aeons
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Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
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{4}{U}{U}
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Sorcery
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|
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main
|
1 |
Will Kenrith
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[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. [−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. [−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.
[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. [−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. [−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.
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{4}{U}{U}
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Planeswalker
|
4
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main
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