1 |
Adarkar Valkyrie
|
Flying, vigilance {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
Flying, vigilance {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
|
{4}{W}{W}
|
Creature
|
4/5
|
|
|
main
|
1 |
Admonition Angel
|
Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
|
{3}{W}{W}{W}
|
Creature
|
6/6
|
|
|
main
|
1 |
Akroma, Angel of Wrath
|
Flying, first strike, vigilance, trample, haste, protection from black and from red
Flying, first strike, vigilance, trample, haste, protection from black and from red
|
{5}{W}{W}{W}
|
Creature
|
6/6
|
|
|
main
|
1 |
Angel of Condemnation
|
Flying, vigilance {2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. {2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
Flying, vigilance {2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. {2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
|
{2}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Angel of Invention
|
Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.
Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.
|
{3}{W}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Angel of Jubilation
|
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
|
{1}{W}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Angel of Renewal
|
Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
|
{5}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Angel of Sanctions
|
Flying When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
Flying When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
|
{3}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Angel of Serenity
|
Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
|
{4}{W}{W}{W}
|
Creature
|
5/6
|
|
|
main
|
1 |
Angelic Accord
|
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Angelic Arbiter
|
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
|
{5}{W}{W}
|
Creature
|
5/6
|
|
|
main
|
1 |
Angelic Field Marshal
|
Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
|
{2}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Angelic Skirmisher
|
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
|
{4}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Archangel of Thune
|
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
|
{3}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Archangel of Tithes
|
Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
|
{1}{W}{W}{W}
|
Creature
|
3/5
|
|
|
main
|
1 |
Avacyn, Angel of Hope
|
Flying, vigilance, indestructible Other permanents you control have indestructible.
Flying, vigilance, indestructible Other permanents you control have indestructible.
|
{5}{W}{W}{W}
|
Creature
|
8/8
|
Commander
|
|
main
|
1 |
Battlegrace Angel
|
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.
|
{3}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Catastrophe
|
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Chancellor of the Annex
|
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}.
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}.
|
{4}{W}{W}{W}
|
Creature
|
5/6
|
|
|
main
|
1 |
Cleansing Nova
|
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
|
{3}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Dawnbreak Reclaimer
|
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
|
{4}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Day of Judgment
|
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Decree of Justice
|
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
|
{X}{X}{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Defy Death
|
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
|
{3}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Devout Invocation
|
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
|
{6}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Emeria Angel
|
Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
|
{2}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Emeria Shepherd
|
Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
|
{5}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
End Hostilities
|
Destroy all creatures and all permanents attached to creatures.
Destroy all creatures and all permanents attached to creatures.
|
{3}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Entreat the Angels
|
Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
{X}{X}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Exquisite Archangel
|
Flying If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
Flying If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
|
{5}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Fated Retribution
|
Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
{4}{W}{W}{W}
|
Instant
|
|
|
|
main
|
1 |
Fumigate
|
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
|
{3}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Goldnight Redeemer
|
Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
|
{4}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Guardian of the Gateless
|
Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
|
{4}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Herald of the Host
|
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
|
{3}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Herald of War
|
Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
|
{3}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Hour of Reckoning
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
|
{4}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Iona, Shield of Emeria
|
Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
|
{6}{W}{W}{W}
|
Creature
|
7/7
|
|
|
main
|
1 |
Karmic Guide
|
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
|
{3}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kirtar's Wrath
|
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Lightkeeper of Emeria
|
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
|
{3}{W}
|
Creature
|
2/4
|
|
|
main
|
1 |
Linvala, Keeper of Silence
|
Flying Activated abilities of creatures your opponents control can't be activated.
Flying Activated abilities of creatures your opponents control can't be activated.
|
{2}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Luminous Angel
|
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
|
{4}{W}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Lyra Dawnbringer
|
Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.
Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.
|
{3}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Mass Calcify
|
Destroy all nonwhite creatures.
Destroy all nonwhite creatures.
|
{5}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Moonsilver Spear
|
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Oketra's Monument
|
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Pearl Medallion
|
White spells you cast cost {1} less to cast.
White spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Phyrexian Rebirth
|
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
28 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Planar Outburst
|
Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
|
{3}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Platinum Angel
|
Flying You can't lose the game and your opponents can't win the game.
Flying You can't lose the game and your opponents can't win the game.
|
{7}
|
Artifact Creature
|
4/4
|
|
|
main
|
1 |
Radiant, Archangel
|
Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
|
{3}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Regna, the Redeemer
|
Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
|
{5}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Resolute Archangel
|
Flying When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
Flying When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
|
{5}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Resplendent Angel
|
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
|
{1}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Rout
|
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
|
{3}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Seraph of Dawn
|
|
{2}{W}{W}
|
Creature
|
2/4
|
|
|
main
|
1 |
Seraph of the Masses
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
|
{5}{W}{W}
|
Creature
|
*/*
|
|
|
main
|
1 |
Seraph Sanctuary
|
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}.
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Serra's Guardian
|
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
|
{4}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Shattered Angel
|
Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
|
{3}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Silver Seraph
|
Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
|
{5}{W}{W}{W}
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Creature
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6/6
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main
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1 |
Sol Ring
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{1}
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Artifact
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main
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1 |
Subjugator Angel
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Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
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{4}{W}{W}
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Creature
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4/3
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|
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main
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1 |
Sublime Archangel
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Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
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{2}{W}{W}
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Creature
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4/3
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|
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main
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1 |
Sublime Exhalation
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Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.
Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.
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{6}{W}
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Sorcery
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|
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main
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1 |
Sunscour
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You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.
You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.
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{5}{W}{W}
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Sorcery
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|
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main
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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|
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main
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1 |
Victory's Herald
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Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
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{3}{W}{W}{W}
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Creature
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4/4
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|
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main
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1 |
Winds of Rath
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Destroy all creatures that aren't enchanted. They can't be regenerated.
Destroy all creatures that aren't enchanted. They can't be regenerated.
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{3}{W}{W}
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Sorcery
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|
|
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main
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1 |
Wrath of God
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Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
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{2}{W}{W}
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Sorcery
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main
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