1 |
Acquire
|
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Aggravated Assault
|
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Akroma's Memorial
|
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
|
{7}
|
Artifact
|
|
|
|
main
|
1 |
Altar of Dementia
|
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Ancient Tomb
|
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Ancient Ziggurat
|
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
|
|
Land
|
|
|
|
main
|
1 |
Arcane Melee
|
Instant and sorcery spells cost {2} less to cast.
Instant and sorcery spells cost {2} less to cast.
|
{4}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Ashnod's Altar
|
Sacrifice a creature: Add {C}{C}.
Sacrifice a creature: Add {C}{C}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Baral, Chief of Compliance
|
Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
|
{1}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Beacon of Tomorrows
|
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
|
{6}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Blade of Selves
|
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Blood Funnel
|
Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Brass's Bounty
|
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
|
{6}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Caged Sun
|
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Capture of Jingzhou
|
Take an extra turn after this one.
Take an extra turn after this one.
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
City of Traitors
|
When you play another land, sacrifice City of Traitors. {T}: Add {C}{C}.
When you play another land, sacrifice City of Traitors. {T}: Add {C}{C}.
|
|
Land
|
|
|
|
main
|
1 |
Cloud Key
|
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Combat Celebrant
|
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
|
{2}{R}
|
Creature
|
4/1
|
|
|
main
|
1 |
Command Beacon
|
{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
|
|
Land
|
|
|
|
main
|
1 |
Crumbling Necropolis
|
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Crypt Ghast
|
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Crypt of the Eternals
|
When Crypt of the Eternals enters the battlefield, you gain 1 life. {T}: Add {C}. {1}, {T}: Add {U}, {B}, or {R}.
When Crypt of the Eternals enters the battlefield, you gain 1 life. {T}: Add {C}. {1}, {T}: Add {U}, {B}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Dark Depths
|
Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
|
|
Land
|
|
|
|
main
|
1 |
Dark Ritual
|
|
{B}
|
Instant
|
|
|
|
main
|
1 |
Demonic Tutor
|
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
|
{1}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Diabolic Tutor
|
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
|
{2}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Dimir Aqueduct
|
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.
|
|
Land
|
|
|
|
main
|
1 |
Dreamstone Hedron
|
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Etherium Sculptor
|
Artifact spells you cast cost {1} less to cast.
Artifact spells you cast cost {1} less to cast.
|
{1}{U}
|
Artifact Creature
|
1/2
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Expropriate
|
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
|
{7}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Feroz's Ban
|
Creature spells cost {2} more to cast.
Creature spells cost {2} more to cast.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Fury of the Horde
|
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
|
{5}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Gauntlet of Might
|
Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Gauntlet of Power
|
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Geist-Fueled Scarecrow
|
Creature spells you cast cost {1} more to cast.
Creature spells you cast cost {1} more to cast.
|
{4}
|
Artifact Creature
|
4/4
|
|
|
main
|
1 |
Gilded Lotus
|
{T}: Add three mana of any one color.
{T}: Add three mana of any one color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Goblin Electromancer
|
Instant and sorcery spells you cast cost {1} less to cast.
Instant and sorcery spells you cast cost {1} less to cast.
|
{U}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hellkite Charger
|
Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
|
{4}{R}{R}
|
Creature
|
5/5
|
|
|
main
|
1 |
High Seas
|
Red creature spells and green creature spells cost {1} more to cast.
Red creature spells and green creature spells cost {1} more to cast.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
In Garruk's Wake
|
Destroy all creatures you don't control and all planeswalkers you don't control.
Destroy all creatures you don't control and all planeswalkers you don't control.
|
{7}{B}{B}
|
Sorcery
|
|
|
|
main
|
7 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jeleva, Nephalia's Scourge
|
Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
|
{1}{U}{B}{R}
|
Creature
|
1/3
|
|
|
main
|
1 |
Karn's Temporal Sundering
|
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Lake of the Dead
|
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
|
|
Land
|
|
|
|
main
|
1 |
Lighthouse Chronologist
|
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
|
{1}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Lodestone Golem
|
Nonartifact spells cost {1} more to cast.
Nonartifact spells cost {1} more to cast.
|
{4}
|
Artifact Creature
|
5/3
|
|
|
main
|
1 |
Magistrate's Scepter
|
{4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
{4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Magosi, the Waterveil
|
Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
|
|
Land
|
|
|
|
main
|
1 |
Mana Crypt
|
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Mana Vault
|
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
|
{1}
|
Artifact
|
|
|
|
main
|
4 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Nexus of Fate
|
Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
|
{5}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Nirkana Revenant
|
Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn.
Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn.
|
{4}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Notorious Throng
|
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
|
{3}{U}
|
Sorcery Tribal
|
|
|
|
main
|
1 |
Opal Palace
|
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
|
|
Land
|
|
|
|
main
|
1 |
Panharmonicon
|
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Part the Waterveil
|
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
1 |
Plea for Power
|
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
|
{3}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Rakdos Carnarium
|
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.
|
|
Land
|
|
|
|
main
|
1 |
Ral Zarek
|
[+1]: Tap target permanent, then untap another target permanent. [−2]: Ral Zarek deals 3 damage to any target. [−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
[+1]: Tap target permanent, then untap another target permanent. [−2]: Ral Zarek deals 3 damage to any target. [−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
|
{2}{U}{R}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Relentless Assault
|
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
|
{2}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Savage Beating
|
Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)
Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)
|
{3}{R}{R}
|
Instant
|
|
|
|
main
|
1 |
Savor the Moment
|
Take an extra turn after this one. Skip the untap step of that turn.
Take an extra turn after this one. Skip the untap step of that turn.
|
{1}{U}{U}
|
Sorcery
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main
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1 |
Scourge of the Throne
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Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
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{4}{R}{R}
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Creature
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5/5
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main
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1 |
Seize the Day
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{3}{R}
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Sorcery
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main
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1 |
Sol Ring
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{1}
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Artifact
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main
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1 |
Stitch in Time
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Flip a coin. If you win the flip, take an extra turn after this one.
Flip a coin. If you win the flip, take an extra turn after this one.
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{1}{U}{R}
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Sorcery
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main
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1 |
Storm the Vault
back
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Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
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{2}{U}{R}
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Enchantment
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main
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1 |
Stranglehold
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Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
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{3}{R}
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Enchantment
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main
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4 |
Swamp
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Land
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main
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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main
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1 |
Temporal Extortion
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When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.
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{B}{B}{B}{B}
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Sorcery
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main
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1 |
Temporal Manipulation
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Take an extra turn after this one.
Take an extra turn after this one.
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{3}{U}{U}
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Sorcery
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main
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1 |
Temporal Mastery
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Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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{5}{U}{U}
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Sorcery
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main
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1 |
Temporal Trespass
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Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.
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{8}{U}{U}{U}
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Sorcery
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main
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1 |
Thran Dynamo
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{4}
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Artifact
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main
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1 |
Time Stretch
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Target player takes two extra turns after this one.
Target player takes two extra turns after this one.
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{8}{U}{U}
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Sorcery
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main
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1 |
Time Walk
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Take an extra turn after this one.
Take an extra turn after this one.
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{1}{U}
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Sorcery
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main
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1 |
Time Warp
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Target player takes an extra turn after this one.
Target player takes an extra turn after this one.
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{3}{U}{U}
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Sorcery
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main
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1 |
Timestream Navigator
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
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{1}{U}
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Creature
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1/1
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main
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1 |
Untaidake, the Cloud Keeper
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Untaidake, the Cloud Keeper enters the battlefield tapped. {T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.
Untaidake, the Cloud Keeper enters the battlefield tapped. {T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.
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Land
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main
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1 |
Vampiric Tutor
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Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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{B}
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Instant
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main
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1 |
Walk the Aeons
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Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
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{4}{U}{U}
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Sorcery
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main
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1 |
Whir of Invention
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
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{X}{U}{U}{U}
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Instant
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main
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1 |
World at War
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After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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{3}{R}{R}
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Sorcery
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main
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