1 |
Animar, Soul of Elements
|
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
|
{G}{U}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Artisan of Kozilek
|
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
|
{9}
|
Creature
|
10/9
|
|
|
main
|
1 |
As Foretold
|
At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Asceticism
|
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
|
{3}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Bane of Bala Ged
|
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
|
{7}
|
Creature
|
7/5
|
|
|
main
|
1 |
Barrage Tyrant
|
Devoid (This card has no color.) {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.
Devoid (This card has no color.) {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.
|
{4}{R}
|
Creature
|
5/3
|
|
|
side
|
1 |
Birthing Hulk
|
Devoid (This card has no color.) When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) {1}{C}: Regenerate Birthing Hulk.
Devoid (This card has no color.) When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) {1}{C}: Regenerate Birthing Hulk.
|
{6}{G}
|
Creature
|
5/4
|
|
|
main
|
1 |
Blight Herder
|
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
|
{5}
|
Creature
|
4/5
|
|
|
main
|
1 |
Blightsteel Colossus
|
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
|
{12}
|
Artifact Creature
|
11/11
|
|
|
main
|
1 |
Breaker of Armies
|
All creatures able to block Breaker of Armies do so.
All creatures able to block Breaker of Armies do so.
|
{8}
|
Creature
|
10/8
|
|
|
side
|
1 |
Brood Monitor
|
Devoid (This card has no color.) When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Devoid (This card has no color.) When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
|
{4}{G}{G}
|
Creature
|
3/3
|
|
|
side
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Citadel of Pain
|
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Coax from the Blind Eternities
|
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
|
{2}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Colossal Majesty
|
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Combustible Gearhulk
|
First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
|
{4}{R}{R}
|
Artifact Creature
|
6/6
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Conduit of Ruin
|
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast.
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast.
|
{6}
|
Creature
|
5/5
|
|
|
main
|
1 |
Contagion Engine
|
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Courser of Kruphix
|
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
|
{1}{G}{G}
|
Creature Enchantment
|
2/4
|
|
|
main
|
1 |
Decimator of the Provinces
|
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
|
{10}
|
Creature
|
7/7
|
|
|
side
|
1 |
Desolation Twin
|
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
|
{10}
|
Creature
|
10/10
|
|
|
main
|
1 |
Domri Rade
|
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
|
{1}{R}{G}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Dragonmaster Outcast
|
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Eldrazi Conscription
|
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
|
{8}
|
Enchantment Tribal
|
|
|
|
main
|
1 |
Eldrazi Temple
|
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
|
|
Land
|
|
|
|
main
|
1 |
Emrakul, the Promised End
|
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
|
{13}
|
Creature
|
13/13
|
|
|
main
|
1 |
Enter the Infinite
|
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
|
{8}{U}{U}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Eye of Ugin
|
Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Feldon of the Third Path
|
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
|
{1}{R}{R}
|
Creature
|
2/3
|
|
|
main
|
12 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Future Sight
|
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
|
{2}{U}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Garruk's Horde
|
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
|
{5}{G}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Grapple with the Past
|
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
|
{1}{G}
|
Instant
|
|
|
|
main
|
1 |
Inexorable Tide
|
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{3}{U}{U}
|
Enchantment
|
|
|
|
main
|
11 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
It That Betrays
|
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
|
{12}
|
Creature
|
11/11
|
|
|
main
|
1 |
Jin-Gitaxias, Core Augur
|
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
|
{8}{U}{U}
|
Creature
|
5/4
|
|
|
main
|
1 |
Kozilek, Butcher of Truth
|
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|
{10}
|
Creature
|
12/12
|
|
|
main
|
1 |
Kozilek, the Great Distortion
|
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
|
{8}{C}{C}
|
Creature
|
12/12
|
|
|
main
|
1 |
Laboratory Maniac
|
If you would draw a card while your library has no cards in it, you win the game instead.
If you would draw a card while your library has no cards in it, you win the game instead.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Lurking Predators
|
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
|
{4}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Magus of the Future
|
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
|
{2}{U}{U}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Mirage Mirror
|
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
|
{3}
|
Artifact
|
|
|
|
main
|
4 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Oblivion Sower
|
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
|
{6}
|
Creature
|
5/8
|
|
|
main
|
1 |
Omniscience
|
You may cast spells from your hand without paying their mana costs.
You may cast spells from your hand without paying their mana costs.
|
{7}{U}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Pathrazer of Ulamog
|
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures.
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures.
|
{11}
|
Creature
|
9/9
|
|
|
main
|
1 |
Planar Bridge
|
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Platinum Angel
|
Flying You can't lose the game and your opponents can't win the game.
Flying You can't lose the game and your opponents can't win the game.
|
{7}
|
Artifact Creature
|
4/4
|
|
|
main
|
1 |
Price of Glory
|
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Primal Surge
|
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
|
{8}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Psychosis Crawler
|
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
|
{5}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Rashmi, Eternities Crafter
|
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
|
{2}{G}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Samut, the Tested
|
[+1]: Up to one target creature gains double strike until end of turn. [−2]: Samut, the Tested deals 2 damage divided as you choose among one or two targets. [−7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
[+1]: Up to one target creature gains double strike until end of turn. [−2]: Samut, the Tested deals 2 damage divided as you choose among one or two targets. [−7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
|
{2}{R}{G}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Sanctum of Ugin
|
{T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
{T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Savage Ventmaw
|
Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
|
{4}{R}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Sensei's Divining Top
|
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Spawnsire of Ulamog
|
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) {4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." {20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) {4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." {20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
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{10}
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Creature
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7/11
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|
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main
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1 |
Spellbreaker Behemoth
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This spell can't be countered. Creature spells you control with power 5 or greater can't be countered.
This spell can't be countered. Creature spells you control with power 5 or greater can't be countered.
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{1}{R}{G}{G}
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Creature
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5/5
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|
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main
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1 |
Summoning Trap
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If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
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{4}{G}{G}
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Instant
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|
|
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main
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1 |
Sunbird's Invocation
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Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
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{5}{R}
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Enchantment
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|
|
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main
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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|
|
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main
|
1 |
Tezzeret's Gambit
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({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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{3}{U/P}
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Sorcery
|
|
|
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main
|
1 |
The Immortal Sun
|
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
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{6}
|
Artifact
|
|
|
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main
|
1 |
Thran Dynamo
|
|
{4}
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Artifact
|
|
|
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main
|
1 |
Trailblazer's Boots
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Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
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{2}
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Artifact
|
|
|
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main
|
1 |
Ugin's Insight
|
Scry X, where X is the highest mana value among permanents you control, then draw three cards.
Scry X, where X is the highest mana value among permanents you control, then draw three cards.
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{3}{U}{U}
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Sorcery
|
|
|
|
main
|
1 |
Ugin, the Spirit Dragon
|
[+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
[+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
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{8}
|
Planeswalker
|
7
|
|
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main
|
1 |
Ulamog, the Ceaseless Hunger
|
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
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{10}
|
Creature
|
10/10
|
|
|
main
|
1 |
Ulamog, the Infinite Gyre
|
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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{11}
|
Creature
|
10/10
|
|
|
main
|
1 |
Void Winnower
|
Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.
Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.
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{9}
|
Creature
|
11/9
|
|
|
main
|
1 |
Volt Charge
|
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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{2}{R}
|
Instant
|
|
|
|
main
|
1 |
War's Toll
|
Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
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{3}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Zendikar Resurgent
|
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
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{5}{G}{G}
|
Enchantment
|
|
|
|
main
|