1 |
Ajani Goldmane
|
[+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
[+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
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{2}{W}{W}
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Planeswalker
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4
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|
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main
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1 |
Ajani's Pridemate
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Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
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{1}{W}
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Creature
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2/2
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|
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main
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1 |
Ajani's Welcome
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Whenever a creature enters the battlefield under your control, you gain 1 life.
Whenever a creature enters the battlefield under your control, you gain 1 life.
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{W}
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Enchantment
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|
|
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main
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1 |
Angelic Accord
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At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
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{3}{W}
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Enchantment
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|
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main
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1 |
Angelic Arbiter
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Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
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{5}{W}{W}
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Creature
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5/6
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|
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main
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1 |
Anointer Priest
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Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
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{1}{W}
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Creature
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1/3
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|
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main
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1 |
Archfiend of Despair
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Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
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{6}{B}{B}
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Creature
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6/6
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|
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main
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1 |
Auriok Champion
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Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life.
Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life.
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{W}{W}
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Creature
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1/1
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|
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main
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1 |
Authority of the Consuls
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Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
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{W}
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Enchantment
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|
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main
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1 |
Ayli, Eternal Pilgrim
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Deathtouch {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Deathtouch {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
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{W}{B}
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Creature
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2/3
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|
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main
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1 |
Bitterblossom
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At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
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{1}{B}
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Enchantment Tribal
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|
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main
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1 |
Blood Scrivener
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If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
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{1}{B}
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Creature
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2/1
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|
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main
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1 |
Bloodbond Vampire
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Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
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{2}{B}{B}
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Creature
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3/3
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|
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main
|
1 |
Boon Reflection
|
If you would gain life, you gain twice that much life instead.
If you would gain life, you gain twice that much life instead.
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{4}{W}
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Enchantment
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|
|
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main
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1 |
Campaign of Vengeance
|
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
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{3}{W}{B}
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Enchantment
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|
|
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main
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1 |
Chalice of Life
back
|
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
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{3}
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Artifact
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|
|
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main
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1 |
Cliffhaven Vampire
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Flying Whenever you gain life, each opponent loses 1 life.
Flying Whenever you gain life, each opponent loses 1 life.
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{2}{W}{B}
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Creature
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2/4
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|
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main
|
1 |
Congregate
|
Target player gains 2 life for each creature on the battlefield.
Target player gains 2 life for each creature on the battlefield.
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{3}{W}
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Instant
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|
|
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main
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1 |
Crested Sunmare
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Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
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{3}{W}{W}
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Creature
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5/5
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|
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main
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1 |
Damnable Pact
|
Target player draws X cards and loses X life.
Target player draws X cards and loses X life.
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{X}{B}{B}
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Sorcery
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|
|
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main
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1 |
Damnation
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Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
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{2}{B}{B}
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Sorcery
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|
|
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main
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1 |
Deathpact Angel
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Flying When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
Flying When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
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{3}{W}{B}{B}
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Creature
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5/5
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|
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main
|
1 |
Debt to the Deathless
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Each opponent loses two times X life. You gain life equal to the life lost this way.
Each opponent loses two times X life. You gain life equal to the life lost this way.
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{X}{W}{W}{B}{B}
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Sorcery
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|
|
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main
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1 |
Decree of Pain
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Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
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{6}{B}{B}
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Sorcery
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|
|
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main
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1 |
Epicure of Blood
|
Whenever you gain life, each opponent loses 1 life.
Whenever you gain life, each opponent loses 1 life.
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{4}{B}
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Creature
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4/4
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|
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main
|
1 |
Erebos, God of the Dead
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Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.
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{3}{B}
|
Creature Enchantment
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5/7
|
|
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main
|
1 |
Felidar Guardian
|
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
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{3}{W}
|
Creature
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1/4
|
|
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main
|
1 |
Felidar Sovereign
|
Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.
Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.
|
{4}{W}{W}
|
Creature
|
4/6
|
|
|
main
|
1 |
Fumigate
|
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
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{3}{W}{W}
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Sorcery
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|
|
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main
|
1 |
Godsend
|
Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}
Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}
|
{1}{W}{W}
|
Artifact
|
|
|
|
main
|
1 |
Greed
|
{B}, Pay 2 life: Draw a card.
{B}, Pay 2 life: Draw a card.
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{3}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Karlov of the Ghost Council
|
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
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{W}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mentor of the Meek
|
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Obzedat, Ghost Council
|
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
|
{1}{W}{W}{B}{B}
|
Creature
|
5/5
|
|
|
main
|
1 |
Phyrexian Arena
|
At the beginning of your upkeep, you draw a card and you lose 1 life.
At the beginning of your upkeep, you draw a card and you lose 1 life.
|
{1}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Polluted Bonds
|
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
|
{3}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Prism Ring
|
As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Profane Procession
back
|
{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
|
{1}{W}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Scoured Barrens
|
Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.
Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Serra Avatar
|
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
|
{4}{W}{W}{W}
|
Creature
|
*/*
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Soul Warden
|
Whenever another creature enters the battlefield, you gain 1 life.
Whenever another creature enters the battlefield, you gain 1 life.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Soul's Attendant
|
Whenever another creature enters the battlefield, you may gain 1 life.
Whenever another creature enters the battlefield, you may gain 1 life.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Soulmender
|
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Sun Droplet
|
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Sword of Light and Shadow
|
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Sword of War and Peace
|
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Tavern Swindler
|
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
|
{1}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Tymna the Weaver
|
Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
|
{1}{W}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Umezawa's Jitte
|
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Underworld Coinsmith
|
Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life.
Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life.
|
{W}{B}
|
Creature Enchantment
|
2/2
|
|
|
main
|
1 |
Underworld Connections
|
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
|
{1}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Vona, Butcher of Magan
|
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
|
{3}{W}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Whip of Erebos
|
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
|
{2}{B}{B}
|
Artifact Enchantment
|
|
|
|
main
|