2 |
Act of Treason
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
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{2}{R}
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Sorcery
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|
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main
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2 |
Anger of the Gods
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Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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{1}{R}{R}
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Sorcery
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|
|
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main
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1 |
Cabal Stronghold
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{T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
{T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
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Land
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main
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2 |
Dark Bargain
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Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
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{3}{B}
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Instant
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|
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main
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2 |
Diabolic Tutor
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Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
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{2}{B}{B}
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Sorcery
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|
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main
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2 |
Feral Abomination
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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{5}{B}
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Creature
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5/5
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|
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main
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2 |
Flayer of the Hatebound
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
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{5}{R}
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Creature
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4/2
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|
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main
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2 |
Hellrider
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Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
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{2}{R}{R}
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Creature
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3/3
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|
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main
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2 |
Liliana's Caress
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Whenever an opponent discards a card, that player loses 2 life.
Whenever an opponent discards a card, that player loses 2 life.
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{1}{B}
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Enchantment
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|
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main
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2 |
Lord of the Void
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Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
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{4}{B}{B}{B}
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Creature
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7/7
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|
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main
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3 |
Mind Rot
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Target player discards two cards.
Target player discards two cards.
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{2}{B}
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Sorcery
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main
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2 |
Mindwrack Demon
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Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
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{2}{B}{B}
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Creature
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4/5
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|
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main
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8 |
Mountain
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|
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Land
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|
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main
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1 |
Ob Nixilis, Unshackled
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Flying, trample Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.
Flying, trample Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.
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{4}{B}{B}
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Creature
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4/4
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|
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main
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2 |
Oni of Wild Places
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Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.
Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.
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{5}{R}
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Creature
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6/5
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|
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main
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4 |
Sin Prodder
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Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
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{2}{R}
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Creature
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3/2
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|
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main
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4 |
Smoldering Marsh
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({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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|
Land
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|
|
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main
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8 |
Swamp
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|
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Land
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|
|
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main
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3 |
Undercity Informer
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{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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{2}{B}
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Creature
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2/3
|
|
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main
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3 |
Volcanic Strength
|
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
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{1}{R}
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Enchantment
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|
|
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main
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2 |
Yawgmoth's Will
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Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
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{2}{B}
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Sorcery
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|
|
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main
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