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Name
Arterial Alchemy
Cost
{2}{R}
Types
Enchantment
Oracle Text

When this enchantment enters, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.

Set
Crimson Vow Commander
Artist
Caio Monteiro
Number
23

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2025-01-24

If an effect refers to a Blood token, it means any artifact token with the subtype Blood, even if it has gained other subtypes.

2025-01-24

Some triggered abilities trigger "whenever you sacrifice a Blood token." These abilities trigger regardless of why you sacrificed that Blood token.

2025-01-24

You can't sacrifice a Blood token to pay multiple costs.

2021-11-19

Blood tokens stop being Equipment if Arterial Alchemy leaves the battlefield. If any of them are attached to creatures at that time, they become unattached.

2021-11-19

If a Blood token is somehow both a creature and an Equipment, it can't be attached to a creature.

2021-11-19

If you control more than one Arterial Alchemy, creatures equipped with Blood Equipment will get +2/+0 for each Arterial Alchemy. The equip cost is still {2}.

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