$1.90 @ TCGplayer
Name
Elemental Resonance
Cost
{2}{G}{G}
Types
Enchantment — Aura
Oracle Text

Enchant permanent

At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Set
Dissension
Artist
Mark Tedin
Number
83

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2009-10-01

You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).

2006-05-01

If the enchanted permanent’s mana cost is {2}{W}{U}, this Aura’s controller adds {C}{C}{W}{U} to their mana pool. If its mana cost is {X}{G}, this Aura’s controller adds {G} to their mana pool. If its mana cost is {W/U}{W/U}, this Aura’s controller chooses whether to add {W}{W}, {W}{U}, or {U}{U} to their mana pool. The choice may be different each time the ability resolves.

2006-05-01

Only the first main phase in a turn is the “precombat main phase,” even if additional main phases are generated by some effect.

2006-05-01

This ability isn’t a mana ability. It uses the stack.

Similar Cards