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Name
Lifecraft Cavalry
Cost
{4}{G}
Types
Creature — Elf Warrior
Oracle Text

Trample

Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

P/T
4/4
Set
Kaladesh Remastered
Artist
Svetlin Velinov
Number
166

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2017-02-09

Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.

2017-02-09

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.

2017-02-09

Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

2017-02-09

Tokens that leave the battlefield will satisfy a revolt ability.

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