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Name
Knighted Myr
Cost
{2}{W}
Types
Artifact Creature — Myr Knight
Oracle Text

{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.

P/T
2/2
Set
Commander Masters
Artist
Izzy
Number
36

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2021-06-18

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

2021-06-18

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

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