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Name
Inspiring Call
Cost
{2}{G}
Types
Instant
Oracle Text

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Set
Foundations
Artist
Dan Murayama Scott
Number
226

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2017-11-17

Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.

2017-11-17

Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.

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