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Name
Pyrohemia
Cost
{2}{R}{R}
Types
Enchantment
Oracle Text

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.

{R}: Pyrohemia deals 1 damage to each creature and each player.

Set
Commander Anthology
Artist
Stephen Tappin
Number
86

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2011-06-01

It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.

2011-06-01

Note that “until end of turn” effects wear off after “at the beginning of the end step” triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.

2004-10-04

Each activation is considered a new damage effect. An activation can only be 1 point of damage.

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