Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
Once a creature has blocked Sure-Footed Infiltrator, activating its first ability won’t cause it to become unblocked or remove that blocking creature from combat.
You can tap any other untapped Rogue you control, including one you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Sure-Footed Infiltrator’s first ability.