$0.08 @ TCGplayer
Name
Rise of the Varmints
Cost
{3}{G}
Types
Sorcery
Oracle Text

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.

Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Set
Outlaws of Thunder Junction
Artist
Ralph Horsley
Number
179

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2024-04-12

Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.

2024-04-12

If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

2024-04-12

If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.

2024-04-12

Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”

2024-04-12

The value of X is determined only once, as Rise of the Varmints resolves.

2024-04-12

You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.

Similar Cards