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Name
Sunseed Nurturer
Cost
{2}{W}
Types
Creature — Human Druid Wizard
Oracle Text

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

{T}: Add {C}.

P/T
1/1
Set
Shards of Alara
Artist
Steve Argyle
Number
29

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2008-10-01

The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.

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