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Name
Phantasmal Fiend
Cost
{3}{B}
Types
Creature — Illusion
Oracle Text

{B}: This creature gets +1/-1 until end of turn.

{1}{U}: Switch this creature's power and toughness until end of turn.

P/T
1/5
Set
Masters Edition II
Artist
Scott Kirschner
Number
108

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2021-03-19

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

2021-03-19

Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

2021-03-19

Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

2008-10-01

Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.

2005-11-01

Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.

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