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Name
Sage of Fables
Cost
{2}{U}
Types
Creature — Merfolk Wizard
Oracle Text

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

{2}, Remove a +1/+1 counter from a creature you control: Draw a card.

P/T
2/2
Set
The Lost Caverns of Ixalan Commander
Artist
Julia Metzger
Number
169

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2008-04-01

If Sage of Fables enters the battlefield at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.

2008-04-01

If a Wizard would normally enter the battlefield with a certain number of +1/+1 counters on it, it enters the battlefield with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter the battlefield with no +1/+1 counters on it, it enters the battlefield with one +1/+1 counter on it instead.

2008-04-01

The creature gets the counter if it would enter the battlefield under your control. It doesn't matter who owns the creature or what zone it enters the battlefield from (such as your opponent's graveyard, for example).

2008-04-01

The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter the battlefield with two additional +1/+1 counters on them.

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