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Name
Sage of Hours
Cost
{1}{U}
Types
Creature — Human Wizard
Oracle Text

Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

P/T
1/1
Set
Journey into Nyx
Artist
Matt Stewart
Number
50

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2014-04-26

Heroic abilities will resolve before the spell that caused them to trigger.

2014-04-26

Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

2014-04-26

Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.

2014-04-26

You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.

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