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Name
Shadowed Caravel
Cost
{2}
Types
Artifact — Vehicle
Oracle Text

Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

P/T
2/2
Set
Ixalan
Artist
Jason Felix
Number
246

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2017-09-29

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

2017-09-29

Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.

2017-09-29

Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

2017-09-29

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

2017-09-29

If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.

2017-09-29

If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. Effects that trigger when a creature you control explores, such as that of Shadowed Caravel, trigger if appropriate.

2017-09-29

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.

2017-09-29

Noncreature permanents such as Shadowed Caravel can have +1/+1 counters put on them. Those counters remain on it while it’s not a creature, and will apply if it becomes a creature.

2017-09-29

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.

2017-09-29

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.

2017-09-29

Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.

2017-09-29

When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.

2017-09-29

You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.

2017-09-29

You may tap more creatures than necessary to activate a crew ability.

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