When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling {2} ({2}, Discard this card: Draw a card.)
If you don’t play the exiled card, it remains exiled.
Rooting Moloch gives you permission to play the card as a land or cast it as a spell. You can’t cycle the exiled card.
You must follow the normal timing permissions and restrictions for the exiled card. If it’s a land, you can’t play it unless you have land plays available.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.