Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
A mana ability is an ability that (1) isn’t a loyalty ability, (2) doesn’t target, and (3) could put mana into a player’s mana pool when it resolves.
An activated ability is written in the form “Cost: Effect.”
If Illusionist’s Bracers somehow becomes equipped to a creature an opponent controls, and an activated ability (that isn’t a mana ability) of that creature is activated, you will control the copy of that ability.
If the ability has {X} in its cost, the value of X is copied.
If the ability is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.
If the cost of an activated ability requires Illusionist’s Bracers or the equipped creature to be sacrificed, the ability won’t be copied. At the time the ability is considered activated (after all costs are paid), Illusionist’s Bracers is no longer equipped to that creature.
The copy will have the same targets as the ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).