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Name
Darksteel Garrison
Cost
{2}
Types
Artifact — Fortification
Oracle Text

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Set
Future Sight
Artist
David Martin
Number
167

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2007-05-01

Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.

2007-05-01

If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.

2007-05-01

The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.

2007-05-01

The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.

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