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Name
Magnetic Theft
Cost
{R}
Types
Instant
Oracle Text

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Set
Fifth Dawn
Artist
Dave Dorman
Number
74

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2004-12-01

Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).

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