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Name
Deity of Scars
Cost
{B/G}{B/G}{B/G}{B/G}{B/G}
Types
Creature — Spirit Avatar
Oracle Text

Trample

Deity of Scars enters the battlefield with two -1/-1 counters on it.

{B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

P/T
7/7
Set
Eventide
Artist
Steve Prescott
Number
118

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2008-08-01

Deity of Scars’s ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won’t use the regeneration shield unless it’s dealt more damage that turn.

2008-08-01

Removing a -1/-1 counter from Deity of Scars is a cost of activating its activated ability. You can’t activate the ability if there are no -1/-1 counters on Deity of Scars.

2008-08-01

You can pay {B/G} and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn’t need to be in danger of being destroyed.

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