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Name
Feral Animist
Cost
{1}{R}{G}
Types
Creature — Goblin Shaman
Oracle Text

{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.

P/T
2/1
Set
Dragon's Maze
Artist
Dave Kendall
Number
70

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2017-07-14

If this creature’s power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.)

2013-04-15

You don’t choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0.

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