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Name
Hanweir Militia Captain // Westvale Cult Leader
Cost
Types
Creature — Human Cleric
Oracle Text

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

P/T
*/*
Set
Jumpstart: Historic Horizons
Artist
David Palumbo
Number
90

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2016-07-13

For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

2016-04-08

If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.

2016-04-08

If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.

2016-04-08

Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.

2016-04-08

Westvale Cult Leader’s first ability counts itself, so it will normally be at least 1/1.

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